5/5

Don't sleep on: The Last of Us Factions

09/12/22 — by George Smrekar

The Last of Us first released in June of 2013 for PS3, then re-released in July of 2014 as a PS4 Remaster. While it would go on to become one of PlayStation’s most critically acclaimed and commercially successful campaigns (being re-released yet again in 2022), it was arguably the multiplayer that kept a core coming back for more. FACTIONS was not only a requirement for platinum, but a carrot that many players kept chasing long after the last trophy popped. Supported by map packs that became free once the PS4 rolled around, good customization and a unique if not methodical gameplay loop, there was no shortage of maps or players to execute on said maps. At least until the 2022 remake. Fortunately that’s set to change in 2023. More on that later. For now, let’s start at the start.

The Last of Us is backwards compatible and supports a targeted 60fps at 1800p and a locked 60fps at 1080p with normal or high quality shadows. Pick your poison then click on. Multiplayer is easily accessible from the title screen. The ‘Factions MP’ tag takes you to the hub screen which displays your game modes (supply raid, survivors, interrogation), customization (cosmetics), gear (loadouts and perks), leaderboards as well as the health of your clan. The way multiplayer works is you’re given 12 weeks to survive until extraction, during which you are put in charge of building and maintaining a clan of NPCs. The goal is to never let their count drop to zero. They can die by getting attacked, hungry or sick behind the scenes. Essentially by losing too many games or events/challenges. It’s not as daunting as you might think. You can lose matches but still collect the necessary supplies to maintain your clan. 100% clan health at all times is not necessary. By simply playing the game normally and even skipping the occasional day, you have a good amount of leeway. Of note, watch out for mandatory events where losing clan members is an unavoidable outcome. Save the easiest challenges such as marking enemies for those times 100% of your clan is in danger. It’s all a bit tactical, no? There’s a level of strategy involved not only during gameplay but in the menus. From perk balancing to survivor culling. A fresh take if I do say so myself.

A whopping 17 maps populate the servers across all modes; fan-fave rips of campaign levels such as Bill’s Town, The Beach, The Dam, University, Checkpoint, Suburbs and Water Tower. All of these with the verticality and player bells ‘n’ whistles you’d expect from single player. Listen mode, traps, crouch stealth, cover fire, healing/reviving and your crafting backpack. Essentially a portable in-game store where you can craft offensive/defensive items or buy armor and ammo. A fantastic novelty across the foreboding settings. You will carry up to two weapons of varying degrees (full auto, revolver, shotty, rifle, bow etc) along with skill perks and boosters that you set in your loadouts. A bit of Call of Duty meets Battlefield. You can make it so that you can’t be marked, apply faster crafting, heal others like a medic etc. Your role is yours to create. Some weapons like the overpowered Shotgun are only available as paid DLC BUT, they can be sampled in the preset loadouts.

Gameplay wise, the most popular and arguably the best mode is Supply Run. A 4v4 team deathmatch meets supply grind where you win by taking the opposing team’s 20 shared lives (think tickets in Battlefield) down to 0. Survivor mode is more difficult as once you die you’re out for the rest of that round ala COD Hardcore. No respawns. Interrogation is the least popular. You must capture a random enemy which then reveals the location of a lockbox that you must unlock to win. Stick to Supply Run. Now, taking everything you learned from single player into account, get to work. Try to stay close to at least one partner so that if one of you goes down, one can revive the other before their timer expires or the enemy executes. Anxiety and stress are on tall order here, as Factions is not easy. Veterans have a clear advantage and team balancing is unfortunately…kind of broken. If you’re a level zero and you find yourself up against a group of 999s or any combination of three digit levels, you will lose. Often and with extreme prejudice. This is where the game saves itself by allowing you to still gather supplies for your clan, or focus on completing challenges such as marking enemies or getting downs with a particular weapon. Survive enough hours and you might just find yourself addicted to the Stockholm syndrome. Like a Soulsborne, when you eventually do win, it’s undeniably rewarding.

Tactics-wise, you will find yourself vaulting in and out of houses, on and off of vehicles, sprinting and sneaking all the while. This is a game of headshots where one or two will down you before any clip of body-shots. Know this early and practice your aim with that in mind. Unfortunately the weapons sway, have varying levels of recoil and extremely limited ammo, so there is a lot pushing back against you. You will need to leave your safe space sooner or later to open a supply box or kill an enemy to take their ammo. Melee with a weapon will always beat melee without. Traps can one-shot. The world is dangerous in front of and behind your controller. By this I mean that controls can appear slow and clunky coming from other games. Like going back to Heavy Rain after Detroit: Become Human. You might even snag on the environment here and there, but know that everyone is playing with the same disadvantage for the most part. Experience will usually win, so if you ever find yourself at the end of a match in spectator mode, be sure to study the survivors as you will no doubt learn a thing or two. What may seem like insurmountable odds as a noob can be mitigated as you watch others combine smoke with bombs and various other level 999 tactics. There is a satisfying pop to executions along with pop in graphics and sound, all helping you indulge in the thick atmosphere of your 12 week journey. So even if your k/d ratio isn’t great and your win/loss record isn’t stellar, there’s a surprising amount of enjoyment to be had if you can disconnect that competitive part of your brain and just focus on fun and fervor every now and then.

If everything goes right, at the end of your 12 weeks you will extract, unlock a prestige icon and then prime to do it all again choosing either the Hunter or Firefly path. No difference other than personal preference or trophy requirements. The total number of weeks completed is shown next to your prestige icon. You can level up to a max of 999. If you prefer to wait for the next iteration, know that one IS coming. Naughty Dog confirmed this year (with concept art) that they are working on a standalone multiplayer follow-up with more info to be revealed in 2023. After nearly 10 years of waiting, it’s finally coming.

That said, don’t turn a blind eye to what’s already before you. Arguably Sony’s premiere first party multiplayer experience alongside Uncharted and Ghost of Tsushima: Legends. Sadly absent from the 2022 The Last of Us Remake, what better time to draw attention to the little MP that could. Don’t hesitate picking up the older remaster and experiencing Factions for the first time all over again. Not as essential as when it first debuted due to balancing issues and pressure under time, but still a unique experience that differentiates itself with a promise of more to come. ’til then, don’t sleep on: The Last of Us FACTIONS