Far Cry 6
REVIEW

11/08/22 

By George Smrekar

Sandbox by numbers
Far Cry 6 released in 2021 and remains one of the better Far Cry games to date. Perhaps a tad rudimentary among its open world peers, it nevertheless delivers as advertised. A grand ol’ run & gun in the sun with just enough fun to justify its existence. Veterans to the series should find more of what they’ve come to like, while newcomers have a decent standalone story and open world canvas to see what 6+ games of fuss has been all about. Warts and all.

Yara (a fictitious take on Cuba) is a lush playground of fauna and fanfare. Divided into Provinces that house the three main story acts and a fourth finale. It’s also a much larger biome than initially hinted at. Once you leave prologue island, the rest of the map opens up with ample room to partake in various improvised or scripted activities. Sometimes a bit too ample. There’s a lot of space between missions, but vehicles (land/sea/air) are always just a call or hijack away. Should you require a little extra help, there is a two player online co-op mode as well. While being a fun diversion allowing one other Dani to join you on your journey, know that the game still feels single player at its heart.

The gameplay…is good. A weapon wheel is the order of the day and can hold three primary guns plus a sidearm, repair tool, vehicle pick up and fishing rod. Because you gotta fish, I guess. Guns are plentiful beyond and you shouldn’t have an issue finding a loadout that works. Launchers, bows, shottys, snipers, LMGs, SMGs, ARs and Resolver weapons (unique oddities from flamethrowers to disc launchers). You also get a Supremo (improvised AoE weapon) on your back that deals supreme damage in the form of extra missles, poison, EMP, revival, speed etc.

Need more? Overpower yourself with a companion. The game has unlockable Amigos that range from wildcats and crocs to a puppy, that will accompany you on your path of destruction. These AI companions will assist you in their own unique ways or as specified by the d-pad. Mix that with specialty ammo for armor piercing, throwables (dynamite, molotovs etc), vehicles with guns and anything you pick up on-site…it’s an overwhelming arsenal to say the least. There are four loadout slots to customize your own rig as well as gear. Gear that comes with passive and active perks. Sprinkle with mods and currency for upgrades, it’s a very generous stack of systems that encourage fun, experimentation and exploration. Resources such as seals/circuits/plastic/scraps are plentiful as are the various currencies. Truly there’s no need to indulge in the game’s microtransactions, which are well hidden anyways. Fire away.

Controls are tight and you won’t have any problem switching between weapons and melee. Dani comes with a full skillset that includes the ability to sprint, crouch, jump, heal, swim, wingsuit, parachute, ADS, hip fire, rappel/climb, slide. Basically, all the usual first person staples along with a couple extras like the aforementioned wingsuit and parachute. A great way to drop into territories, scouting the ol’ mini-map for the direction you want to go in.

Graphics and sound provide an authentic Spanish jungle feel. Visuals can be quite striking during the day, a little less impressive at night but always a win at 60fps. Doubly so for being open world. Tune into the radio and you might even catch Ricky Martin, for all your Vida Loca needs. But seriously, the presentation is one of the highlights here and you’ll be happy the game looks as good as it does and runs just as well. Especially north of the hrs I put into it.

The story is serviceable. Characters are introduced with flash and panache, but border on annoying as time goes on with their constant politicking against mutual interests. Personal drama envelops every chapter, all this despite the looming threat of civil war. You just know all these personalities will eventually team up together against the charismatic Castillo, so it’s a bit grating to hear the same excuses over why this cannot happen until a checklist is completed. Freedom is a fetch quest. Once an allied Faction IS finally under your thumb, they’re also largely out of sight/out of mind for the rest of the story. Regardless of how many names and rappers the game throws at you, the revolution ultimately boils down to the duo of Dani and Juan. It ends as it begins. On your shoulders and your inventory. Don’t expect any big reward for bringing everyone under the same roof either. One area where the story did shine however was in the stakes. Friends can die and will die, just as the foes. No character is safe, not even yours. This hits home right until the finale. I was happy to get surprised on occasion and have my hitlist predictions circumvented. The occasional surprise helps with the grind too, giving you some emotional payoffs before the final chapter. Know that the game can run a tad long. That’s me putting it politely.

Did I say the game is far too long? As the story missions endlessly pile on, the novelty of all the weaponry will wear off as you settle into a cycle of favorites. I don’t think I even touched the bows or SMGs, relying on my rockets for helicopters and two ARs with special bullets for all the grunts. Missions try to branch out here and there including a flying mission to destroy crops, a DJ Booth standoff and various stealth sections. But the sheer number of mains and sides will bring the repetition by game’s end. I ran through the final level as fast as I could simply out of exhaustion, and it worked just as well. The lack of biomes made the nice graphics eventually fade into my periphery, regardless of how nice the water looked, or the palm trees swayed. Open world fatigue is real here, as the game is overstuffed to its detriment. Once I got my trophy for the races, I quickly forgot about them as there was always the more pressing matter of clearing up the skies and unlocking checkpoints. The game guides you down a specific path if you want to be as efficient as possible, so there’s very little incentive to cock fight. NPCs are generally just there, unless they’re quest givers. I never felt like I was truly fighting a revolution for “the people” as there were so few of them to speak of. The game lacks the populated towns of games such as Witcher 3 and as a result, feels less lived-in despite all the graffiti and furnished interiors. For such a big country with areas such as Verdera, Cape Santa Maria and a Zoo, Yara starts to feel very repetitive and samey quite fast. Once you’ve burnt one field of crops, you’ve burned them all.

Fortunately, there are side quests to break up the dull, which come in the form of Yaran Stories, hunting Legendary animals, treasure hunts and military targets. Checkpoints will open that act as spawn points and hubs. Missile sites will go down which free up fast travel air drops. There’s always something that helps you open up the map. Feeling frisky? There’s even a Stranger Things crossover mission that rewards you with a weapon to use in the campaign. The game can be tongue-in-cheek as well as serious business. Not forsaking fun for realism. Enemy AI is generally stupid as, but the game is more about the playground and sandbox experience than Killzone cover-to-cover guerilla warfare. You will be flanked a lot, but you’re a sponge on lower difficulties and there’s no incentive to play on anything harder unless you so choose. Playing on easy will not lock you out of any trophies.

Enemies will grow stronger as you liberate areas. Or so says the screen, but so will you. You will ideally be levelling up alongside them acquiring better weapons and gear, so don’t fear the reaper. I finished at level 16 and was nigh on indestructible. Able to withstand everything solo with a generous healing mechanic and plenty of cover. End game is a thing, giving you leaders to vanquish and territories to reclaim on a weekly basis, but I felt no desire to return once the credits rolled. The collectibles (USB songs, roosters for cock fighting, hidden histories, ghost stories, diary pages, documents and criptogram charts) are forgettable. You will no doubt indulge in a few of these collectible quests during your travels but even the puzzles were largely not worth the effort. There really isn’t any reason to NG+ other than…well there’s not. My 60+ hour playtime left me satisfied enough. Sometimes it’s important not to overstay your welcome.

In conclusion, players new and old won’t find much that rewrites the playbook of open world playgrounds, but you’ll get your fill. Whether that’s through the amount of repetitive side content or overlong story, either way you won’t be left longing. If you somehow do want more, there’s co-op, an endgame with weekly challenges and the knowledge that you’ll look good doing it. Not the worst game, not the best, but just slick enough to bump it past average. Worth checking out on a sale if you’re low on first person fun in your life, but not essential enough that I can recommend it at full price. For rainy day explosions though, you could do a lot worse.

pros

cons

7/10

7/10