MGS2 cover

Metal Gear Solid: Sons of Liberty #0
REVIEW

Illustrated by Ashley Wood
Written by Matt Fraction, Alex Garner, Kris Oprisko
Lettered by Tom B. Long
Designed by Robbie Robbins
Edited by Chris Ryall
IDW Publishing Sept 2005

By George Smrekar — 10/03/22

Released in September 2005, Metal Gear Solid: Sons of Liberty Issue #0 arrived with both high and no expectations. Somewhat of a bonus issue itself, the profile book format looked to address both long-time fans and potential newcomers and for the most part, exceeded expectations. Laying down some solid (no pun intended) foundation for the two trade paperbacks fated to follow it, there’s simply not much to deride here. Written by the team of Matt Fraction, Alex Garner and Kris Oprisko, it loaded the bases faster than I expected. Illustrated by Ashley Wood, it drives home the winning run. Let’s start there and work our way back.

The striking art by Ashley Wood should instantly be recognizable to veterans of the series. Wood was responsible for the motion comic cutscenes in both Metal Gear Solid: Portable Ops and the Metal Gear Solid 4 flashbacks. The fact the pages look like snippets from the video games lends both a sense of authenticity and credibility to the proceedings. An anchor for fans, but also a quality to the look that is both unique and familiar at the same time. Wood knows his way around both mediums and knows how to tell this story. A brash, sharp and minimalist look highlighted by a palette of warm brown/orange earth tones, as well as cold grey/blues. Wood permeates personality in his faces and mystery in his shadows, two keys of the series. Just enough originality that you’re kept on your toes, with just enough familiarality to keep it canon. There’s enough subconscious immersion to keep you invested without feeling like a retread of the games. A great balance, making the comic both its own thing yet consistent with the grand finale scheme of things, preserving continuity.

The cover features a collage of stark headshots, a VIP board if you will that includes Solid Snake, Liquid Snake and what could either be the third enfants terribles (Solidus) or Big Boss himself. The resemblance was always uncanny. While Solidus takes front and center in Sons of Liberty, the specter of Big Boss looms over the IP at all times. It’s a great cover and shows off that distinctive Portable Ops style right from the get-go. Scratchy with detail in the faces that convey personality without saying a word. Those looking for dramatic bandana gusts and drooping necklines in this issue, won’t be disappointed.

Predominantly presented as a character profile book, issue #0 also provides a recap of the Shadow Moses incident by way of characters from that story. Each character gets their own dedicated page with pictures on one side and bios on the other. The proceedings start off with the protagonist Solid Snake, not only finely foreboding in design but finely written as well. Described as fluent in 6 languages with an IQ of 180 and vast land/sea/air military training, readers unfamiliar with the games get some sense of the character while veterans get a brief refresher. This best of both worlds approach echoes throughout the issue. Everyone old and new is given the same amount of page time and attention to detail. This keeps the flow of the book consistent throughout, as story beats are slipped into the biographies from both MGS 1 and 2 without breaking stride.

Once the lessons on the Zanzibar and Outer Heaven missions are complete (along with hints at Foxhound, Gray Fox and a little PTSD), the pages turn things over to Naomi Hunter, Mei Ling, Roy Campbell, Meryl, Otacon and Master Miller on the ‘good guys’ side. Then it’s the ‘bad guys’ turn. We have profiles for Liquid Snake, Ocelot, Raven, Wolf, Mantis as well as the side characters such as Donald Anderson. Metal Gear Rex gets a fantastic write-up regarding its armaments and capabilities, setting the scene for the title monster as the most feared weapon on the planet. Pay attention and you may even get a hint on how to beat it in the video game. Protip: Radome.

This wraps up the Shadow Moses incident (along with a couple extra entries I’ll leave as a surprise). From there we’re off to set the stage for the Sons of Liberty cast. Raiden, Pliskin, Fortune, Fatman, Solidus, Olga, Vamp and Rose. Just as lovely to look at as informative to read. Characters not drawn are mentioned in the bios of others and these include Scott Dolph, George Sears and Sergei Gurlukovich. It’s a complete compendium. By the time you get to Metal Gear Ray (the anti-Metal Gear) you should be well versed in skull suits, les enfants terribles, Foxhound and Dead Cell. At least enough to whet your appetite for the two-volume trade paperback, Sons of Liberty. Which was probably the point of this issue #0 in the first place. Consider me hooked.

Rounding things out is a bit of a throwaway 5-page short story/ set piece that I guess was meant as a bit of a bonus. Unfortunately it does nothing in terms of storytelling. Not immediately anyways. It’s a quick peek behind the curtain of what Snake and Otacon were up to in between games. Possibly their anti-Metal Gear group, Philanthropy? Regardless, if that’s not your thing you also get two pages from Ashley Wood’s sketchbook to finish it all off. A nice bookend in my opinion that feels more like a bonus than the train story.

What are we left with in the end? About as authentic a Metal Gear experience as one can have without theme music playing over top of it. The zero issue serves as both a prelude and primer for the Metal Gear Solid: Sons of Liberty Official comic book from Konami and IDW Publishing. The profiles pop with writing that is informative and art as haunted as Shadow Moses. The bonus story misses the mark but the bonus sketches recover it. A solid (pun intended) recommendation for those heading into the next two paperbacks and an essential item for collectors. Final Score:

9/10

9/10

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